Fractured Planes is a seasonal event for level 100 characters that transforms the tower beneath Kingshill into a competitive dungeon with floors, score mechanics, a leaderboard, a new power system, a dedicated equipment slot, and a boss on every tenth floor.

The core gameplay loop is simple:

  1. You enter the Fractured Planes through a portal in Kingshill.
  2. You progress through the tower floors.
  3. You earn score, resources, and first-clear rewards.
  4. You upgrade a new system — Rift Force.
  5. You climb higher on the leaderboard.
  6. At the end of the season, you receive rewards based on your final ranking.

The event is designed entirely for solo play. Party play is not allowed.

Main Event NPCs

Several characters take part in the event’s storyline.

  • Father Fidelis
    • A priest from Kingshill. He is the one who begins the storyline by reading the prophecy from the Book of Agathon and directing the player toward the rift.
  • Aurelion
    • A representative of the Dragonkin. He appears in the Catacombs and in Kingshill. He is involved in the early chapters of the questline and also runs the Chronos Coin shop.
  • Kael
    • Another Dragonkin. He appears later and guides the player through Chapters 3 and 4 of the questline. He is also connected to the leaderboard and tracks the player’s progress.
  • Lythira
    • Agathon’s former champion, now the main boss of the Fractured Planes.

New Combat Mechanics

The event introduces two new mechanics that operate on top of the standard damage and defense systems.

Rift Force — Final Damage Reduction

Rift Force reduces the final damage your character takes.

It’s important to understand that this is not standard armor or resistance. This stat is applied after the game has already calculated armor, resistances, and block.

In other words, the usual defensive mechanics are applied first, and only then Final Damage Reduction takes effect.

In the character interface, this stat is displayed in the defensive section as a percentage with one decimal place.

The logic works roughly like this:

  • the enemy deals damage;
  • the game applies armor, resistances, and block;
  • the remaining damage is then further reduced by Rift Force.

The stat ranges from 0% to 100%. The higher your Rift Force level, the greater the reduction to final damage.

Rift Echo — Bonus Damage on Hit

Rift Echo is an offensive mechanic that can trigger when you deal damage.

When it activates, it creates a second additional hit. This hit is calculated as a percentage of the damage you just dealt.

The most important part: this additional hit ignores the target’s defenses.

It bypasses:

  • armor;
  • resistances;
  • block.

The system includes two stats:

  1. Rift Echo Chance — the chance for the effect to trigger;
  2. Rift Echo — the amount of bonus damage dealt.

For example, at level 1 the effect may look like this:

On dealing damage, there is a 10% chance to trigger Rift Echo. Rift Echo deals an additional 10% of the final damage of this attack and ignores resistances.

It’s also important to note that Rift Echo cannot trigger itself.
In other words, the additional hit cannot generate another additional hit.

In combat, this damage is displayed in a distinct pink color

Rift Force Levels

The Rift Force system has a total of 100 levels.

Your level depends on a new item — the Rift Force. It is unlocked after completing the third sub-quest of The Dragonkin’s Plea.
This item is placed into a new equipment slot and can be upgraded through a special interface called the Arcane Vessel.

Each upgrade requires:

  • Rift Essence;
  • Fractured Core;
  • a currency of your choice:
    • 1000 Andermant
    • 100000 Gold

This means progression requires not only event-specific resources but also standard in-game currency.

Уровень предмета:
Базовые значения
Уникальные значения
Rift Force icon
Стоимость улучшения

Interface and How to Play

Before starting, you need to approach the portal in Kingshill — this is how you enter the Fractured Planes. In this window, you can select the desired floor (up to 100), preview the first-clear rewards, and then begin your run.

Once inside, a dedicated interface appears, showing everything happening on the floor. First, you’ll see the current objective: you begin by clearing monsters, then a boss appears, and after defeating it, the floor is considered complete. There is also a progress bar that fills as you kill enemies — once it reaches 100%, the boss fight begins.

At the same time, a timer is always active, limiting how long you have to complete the floor. If the timer runs out, the floor is automatically completed, even if the boss has not been defeated. Because of this, it’s important not only to survive but also to clear floors efficiently.

You should also keep the death penalty in mind: each time you respawn, 30 seconds are deducted from the remaining time. The floor itself does not reset, but these time losses can significantly impact your final result, especially on higher floors.

Fractured Planes — Dungeon Structure

Fractured Planes is a solo dungeon consisting of 100 floors.

The entrance is located via the portal in Kingshill.

There are 100 floors in total, and every tenth floor features a boss fight against Lythira.

The higher the floor, the greater the difficulty.

Tower Buffs and Effects

While progressing through the Fractured Planes, special effects are applied to both the player and the monsters.

Positive Effects

Poison Damage Increase — Poison damage is increased by 60%.
Energy Shockwave — every 30 seconds, your character releases an energy shockwave that stuns enemies for 2 seconds and deals 200% of your base damage as Poison damage.
Slayer’s Surge — killing an enemy increases your damage by 5%, stacking up to 20 times.

Negative Effects

Slowing Vortex — when a monster is hit, there is a 50% chance to create a slowing vortex. If you stand inside it, your movement speed is reduced.
Exploding Monsters — when a monster dies, there is a 30% chance it will explode, dealing physical damage in a small area.

Important Limitation for Summons

Your summons do not receive tower buffs.

This includes:

  • mercenaries
  • pets;
  • class summons;
  • transformations;
  • Steam Mechanicus turrets.

For example, the Steam Mechanicus combat turret does not benefit from these effects. Buffs apply only to your character and to the enemies on the floor.

Three Phases of a Floor

  • Phase One — “Defeat the monsters in the rift”
    • Clear waves of enemies until the progress reaches 100%.
  • Phase Two — “Defeat the Rift Lord”
    • Once the progress bar is filled, a boss appears — the Rift Lord. It must be defeated.
  • Phase Three — “Level Complete”
    • After defeating the boss or when the timer expires, the floor is considered complete and rewards are granted.

Floor Timer

Each floor has a timer displayed in the MM:SS format.

If the time runs out, the floor automatically transitions to Phase Three. In other words, the run does not continue indefinitely.

  • Death Penalty
    • In the Fractured Planes, death does not fully reset the floor, but there is a penalty: each respawn reduces the remaining time by 30 seconds.
      • This means death does not remove your progress, but it significantly lowers your chances of completing the floor in time.
  • Exit Timer
    • After defeating the boss or when the timer expires, you have 30 seconds before being returned to Kingshill.

First-Clear Rewards

Each floor grants a reward for the first time you complete it during the season.

Rewards can be claimed via the Get Reward button in the portal window.

Possible rewards include:

  • Rift Essence
  • Andermant
  • Chronos Coin

Boss: Lythira, Oracle of Doom

Lythira is the main boss of the Fractured Planes. She appears on every tenth floor.

She is a Dragonkin boss that scales with the player’s level. She deals high damage and has a set of five active abilities in addition to her basic attacks.

AbilityVisualNotes
Rift SlashA fast melee cone attack: 140° arc, 6 m range.Punishes melee players who stand still.
Dark MeteorA ranged sequence of five blue-purple energy bursts at up to 14 m.Projectiles are staggered, leaving windows to dodge. Deals 100% Andermagic damage.
Rift TeleportA short teleport used to close the distance.Cooldown: 1 second.
Abyssal NovaA powerful ground slam with a large radius (around 10 m).Telegraphed with a 4-second wind-up. Deals 100% Andermagic damage.
Portal SpawnSummons 7 portal minions around the arena, each firing a sticky projectile.On hit, applies a 3-second movement slow. Portals are invulnerable but despawn on their own.
AbilityRift Slash
VisualA fast melee cone attack: 140° arc, 6 m range.
NotesPunishes melee players who stand still.
AbilityDark Meteor
VisualA ranged sequence of five blue-purple energy bursts at up to 14 m.
NotesProjectiles are staggered, leaving windows to dodge. Deals 100% Andermagic damage.
AbilityRift Teleport
VisualA short teleport used to close the distance.
NotesCooldown: 1 second.
AbilityAbyssal Nova
VisualA powerful ground slam with a large radius (around 10 m).
NotesTelegraphed with a 4-second wind-up. Deals 100% Andermagic damage.
AbilityPortal Spawn
VisualSummons 7 portal minions around the arena, each firing a sticky projectile.
NotesOn hit, applies a 3-second movement slow. Portals are invulnerable but despawn on their own.

Lythira’s Defensive Traits

Lythira has several important characteristics:

  • she is immune to stun;
  • her stun immunity refreshes every time she is hit;
  • she is resistant to Andermagic;
  • all other damage types work normally.

Quest Chain

The event features a total of 10 quests, divided into 4 story chapters.

ChapterNumber of QuestsQuest Giver
A Tear in Time1Father Fidelis → Aurelion
The Dragonkin’s Plea4Aurelion → Kael
Why We Fight4Kael
Abyssal Nova1Kael → Aurelion
ChapterA Tear in Time
Number of Quests1
Quest GiverFather Fidelis → Aurelion
ChapterThe Dragonkin’s Plea
Number of Quests4
Quest GiverAurelion → Kael
ChapterWhy We Fight
Number of Quests4
Quest GiverKael
ChapterAbyssal Nova
Number of Quests1
Quest GiverKael → Aurelion

The story begins in Kingshill with Father Fidelis.

He speaks about the prophecy from the Book of Agathon and sends the player to find the entrance to the Rift of Ages in the Catacombs.

Objectives:

  • find the entrance to the Rift of Ages in the Catacombs;
  • kill 5 Temporal Horrors;
  • speak with Aurelion in the Catacombs.

After meeting Aurelion, he confirms that the player is the very warrior mentioned in Lythira’s prophecy.

Currency and Shop

The main soft currency of the event is Chronos Coin.

  • stored in the currency inventory;
  • used in Aurelion’s shop.
Дух серой жабы
Дух серой жабы
6000
Complete Dragon crest (3 sockets)
Complete Dragon crest (3 sockets)
4500
Jewel of Glacial Fang
Jewel of Glacial Fang
3600
Dragon Crystal Box
Dragon Crystal Box
3000
The Legendary King's War Horse
The Legendary King's War Horse
1200
The Soul of Beige Wairus
The Soul of Beige Wairus
1000
Golden Goose
Golden Goose
400
Набор «Синий дракон»
Набор «Синий дракон»
120
Dragon Bones
Dragon Bones
60
Five-Hole Bone Flute
Five-Hole Bone Flute
48
Three-Hole Bone Flute
Three-Hole Bone Flute
10

Wings

The event features three types of wings.

All leaderboard wings last 28 days after activation.

Ruby Wings — awarded for 1st place
Azure Wings — awarded for 2nd place
Citrine Wings — awarded for 3rd place or as a temporary 3-hour version from a quest

The temporary Citrine Wings (3 hours) are granted during the Why We Fight questline, in the fourth sub-quest.

Important: when equipped, wings replace your active mount effect and any other back cosmetic.

Leaderboard Rewards

At the end of each season, players receive a chest based on their final position on the leaderboard.

The rewards inside these chests are guaranteed — they are not random drops.

Only the top three ranks receive unique wings.

1st Place Chest
Consumed when used

Open this chest and receive all of the followings:

Ruby Wings (28 days)
1 × Ruby Wings (28 days)
Rift Essence
15000 × Rift Essence
Fractured Core
200 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 1st place
2st Place Chest
Consumed when used

Open this chest and receive all of the followings:

Azure Wings (28 days)
1 × Azure Wings (28 days)
Rift Essence
15000 × Rift Essence
Fractured Core
200 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 2nd place
3st Place Chest
Consumed when used

Open this chest and receive all of the followings:

Citrine Wings (28 days)
1 × Citrine Wings (28 days)
Rift Essence
15000 × Rift Essence
Fractured Core
200 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 3rd place
Victory Chest
Consumed when used

Open this chest and receive all of the followings:

Rift Essence
15000 × Rift Essence
Fractured Core
200 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 4-5 place
Excellent Chest
Consumed when used

Open this chest and receive all of the followings:

Rift Essence
15000 × Rift Essence
Fractured Core
180 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 6-10 place
Uncommon Chest
Consumed when used

Open this chest and receive all of the followings:

Rift Essence
15000 × Rift Essence
Fractured Core
170 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 11-15 place
Common Chest
Consumed when used

Open this chest and receive all of the followings:

Rift Essence
15000 × Rift Essence
Fractured Core
160 × Fractured Core

How to obtain
  • Event: Fractured Planes
    • 16-20 place
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